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An easy-to-navigate donation flow

Through a UX Design of a donation flow, I
found users were passionate about giving and wanted specific needs to make giving online simple and easy. 

 

Solo UX/UI Designer

Feb - Apr 2023

Website & Mobile

                        ,  Excel, Mural, Apple Products

Adobe XD


In my second project for a Google UX Design Certificate, I was offered several options to choose from for the project. Given my background working for nonprofits, I chose prompt:

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The donation flow is for a website I dreamed up - For Women and Girls (FWG) - fighting for gender equality. 

EMPATHY

Who is the user? 

In Mebane, North Carolina, I asked five people at a coffee shop to explain their experience with online giving - motivations, likes and dislikes. 

What about the competition?

A Competitive Analysis of five gender equity websites found strengths in donation flows - big buttons, clear instructions, unique design, and easy transition. Several donation flows included frustrations users mentioned in interviews. 

Comparison of weakness in  Donation Flows

Donation flow weaknesses from other gender equity websites

DEFINE

What is the user's pain points?

The feedback of users discovered the top four pain points:

User Research Pain Points

Top four pain points from User Research

What is the problem I am trying to solve?

Problem Statement

Ellie is a graphic designer who wants an easy, quick online giving experience to support her causes. 

The essential elements Ellie is looking for in online giving are  —  big buttons and fields, easy form flow, many payment options, and clear customer service contacts.

How do I give the user what they want?

IDEATE


To avoid a tedious form. I steered towards a multi-step form (three pages) with simple questions with big buttons and fields.  I added a number system so users see progression.

Step 1 - Amount

Across the top of each form is a 1, 2, and 3.


The number show the users progression through the form - amount, billing info, and payment, 

Step 2 - Billing Info

Fields and buttons are large and easy to see and navigate
.

A check box 
limits mailers - which annoyed users.

Step 3 - Payment

Many payment options
- PayPal, Venmo, CC, and eCheck - as requested

Customer service contact info at bottom of form

Sketch of Form - Step 1 Amount

Form - Step 1 Amount

Sketch of Form - Step 2 Billing

Form - Step 2 Billing Info

Sketch of Form - Step 3 Payment

Form - Step 3 Payment

Wireframe of Donation Flow

Mobile Wireframe

How did I meet the users needs?

PROTOTYPE

Easy navigation
Big button and fields
Simple form -
Brief questions on 3 pages

Contact Information -
Info on bottom

Limited Mailers
A checkbox for mailers

Many payment options

4 types of payments

Prototype of Donation Flow

How did I conduct the Usability Study?

TEST

I recruitment friends and family to evaluate the prototype of the online donation flow. The 
user interviews were in person or by Zoom and lasted 30 minutes.  

2

Rounds

of interviews

5

Users

who give online

5

Complete Tasks and Rate
1 (Found Easy), 2 (Difficult) 3 (Gave Up)

1) Open website and navigate to donation page
2) Fill out an amount on the form and click next
3) Fill out the billing page and click next
4) Choose a type of payment and submit form
5) Complete the form again with different payment

SUMMARY - What did users rate poorly?

80% of Users found donation buttons confusing

80%

were confused by two donation buttons

60% of users found monthly/one-time gift confusing

60%

said monthly & one-time donation confusing

60% of users found monthly/one-time gift confusing

60%

said Venmo & PayPal transition abrupt

60% of users found monthly/one-time gift confusing

60%

40% of users wanted tax information

40%

wanted confirmation
of donation amount 

wanted tax info sent

How did the portfolio change after iterations?

FINAL

"Now that makes me want to give!" - Users reaction to final design

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What lessons did I learn?

To learn from failure is an important quality in UX design.  As one of my first projects, I learned from my failure new ways of designing, iteration, and finding what the user needs.

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